Weili Shi's profile

Colorblind: Game Design

presented by...
 Nicholas Kramer, Cathy Lu, Alex Mihailescu, Weili Shi, David Weng
Colorblind is a 2D physics-based puzzle game created for CIS 3000: Introduction to Computer Game Design at Cornell University. The initial idea for a light-based game was the product of multiple brainstorming sessions; it then underwent a nondigital prototyping process before being translated into its final form (coded in XNA using C#). We utilized the Scrum framework during development, presenting new updates for critique every two weeks up through final release.
I served as Project Leader through the process, which involved writing much of the game documentation and managing personnel conflict. I also contributed to programming and designed sound (which entailed finding and organizing Creative Commons-licensed music and sound effects.)

GAMEPLAY
Main menu. Features include a main storyline mode, level selection functionality, sandbox mode, a level editor, and options to turn sound effects and background music on or off.
    Drag and drop items from the shop on the right to the game screen as needed to solve the puzzle. Each item costs a certain amount of Universe Manipulation Points (UMPs), and the player is limited by a different number of UMPs each level.
Fixed objects on screen, such as black holes, can aid the player in their journey. Color the light to match the color of each star-shaped goal post and then direct it there to clear each level.
 Combine, place, and rotate objects strategically in order to meet each level's objective. Use the principles of additive color mixing to help match goalpost colors.
Different levels require different methods of thinking, such as this combination maze/color mixing level as opposed to previously seen gravity-based levels.
Our level design heavily emphasizes the possibility of multiple solutions to every puzzle, allowing players the freedom to experiment within some guiding confines (i.e. limited UMPs).
 Our game also features a sandbox mode, which allows the user to create and save their own levels using any of the music and objects featured in the main storyline.
Colorblind: Game Design
Published:

Colorblind: Game Design

An innovative new 2D, physics-based puzzle game developed for the PC.

Published:

Creative Fields