Emily MacGowan's profile

Museum Design Project

Museum Exhibit Entrance
This is a closeup of the logo I designed for the front of the exhibit space
The first room in our exhibit. The purpose of this room was to ensure visitors understood the definition of a cosmetic. The definition, as outlined by the FDA, was located inside the bathroom cabinet.
It was also important for us to define and show our visitors what is not considered a cosmetic.
This is a rough mock-up of the first room in our exhibit. The number and the blue square represents the proposed placement of one of the didactics.
Take a left turn inside our exhibit and you'll see this wall with this probing question....
The instructions for the game. The instructions and didactic design was developed by myself and my team member Celine Huot.
Me and the team members installing the room I designed.
Prepping titles and didactics for the exhibit walls.
The image above shows the initial design for the game activity.
This image shows the adjacent wall in the game room space. This wall was originally going to hold the baskets containing the cosmetics as well as the instructions explaining the rules for the game. However, the final design for this room was durastically altered through the process of iteration. The final design can be seen in the following images.
 
Sketchup created by Emily MacGowan
This wall serves to inform visitors about the top dominating companies in the cosmetics industry (Unilever, L'Oreal, and P&G) and outlines some of their sub-companies and products.
The games table. Each box represents the top three dominating companies in the cosmetics industry.
The flip didactics in this photo contained the answers to this interactive sorting game. The panels were color coded to match the appropriate bin.
Museum Design Project
Published:

Museum Design Project

Students worked together in teams to design and construct exhibits on a topic of their choice.

Published: