Ghost Recon Future Soldier DLC
- shipped game -
I was the owner of the first mission in the DLC. It combines the open spaces of the Russian countryside with the more tight areas of a disused train railyard.
For this mission, I defined the general artistic direction for both parts of the map. I collaborated closely with a Level Designer to create the first part of the mission, while another Level Artist created most of the second part.
What I liked most about working on the DLC was being responsible for the look of the mission and being involved from the beginning in the creative process. I loved defining the environments together with the Level Designers and creating their atmosphere in relation to the gameplay and story.