A really cool competition from CG Society it was a privilege to participate with thousands of other amazing talents around the globe. I am not very keen about how my Arnold renders turned out to be, it was my very first attempt in the render engine. However I am happy with the texture painting I did for the SFST Officer and the Hover bike.
A huge thanks to Harlad Belker & CG Society for the model and competition.
A vague back story I created for the texturing motivation is that - So in my assumed story Special Force Scouting & Tracking (SFST) guys are Special Force Division 10 of army, who are support unit trained heavily in tracking and scouting, ahead of an infantry to collect necessary intel required.
Since the model from Harlad Belker did not have any weapon on it I wanted to keep it that way. Hence these guys are not offensive units.
Since the model from Harlad Belker did not have any weapon on it I wanted to keep it that way. Hence these guys are not offensive units.
Most of the color palette is totally inspired from army vehicles & uniforms.
TEXT FOR SPACING
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INDIVIDUAL COMPONENT RENDERS
(MtoA)
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SCREENSHOTS FROM MARI'S VIEWPORT - WITH MARI'S DEFAULT SHADERS (Mari v2.5)
THANK YOU!
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AUSTROASIATIC & PROTO INDUS ENGINEERING DIVISION is a made up name. Any resemblance to existing company is purely coincidental