The goal of this assignment is to build upon the techniques from earlier projects while applying these techniques on a “real-world” situation, namely our design studio project.
During this project we learned about:
• Advanced application of image maps (diffuse maps)
• Creating bump maps in Photoshop & applying bump maps in 3DMax
• Creating reflectivity maps in Photoshop & applying reflectivity maps in 3DMax
• Creating transparency maps in Photoshop & applying transparency maps
• Creating glow maps in Photoshop & applying glow maps
• Incorporating people in your perspectives
• Advanced application of image maps (diffuse maps)
• Creating bump maps in Photoshop & applying bump maps in 3DMax
• Creating reflectivity maps in Photoshop & applying reflectivity maps in 3DMax
• Creating transparency maps in Photoshop & applying transparency maps
• Creating glow maps in Photoshop & applying glow maps
• Incorporating people in your perspectives
Required settings in 3D model:
Field of view settings:
• Viewport viewing angle: 70° or higher
• Viewport viewing angle: 70° or higher
3D Max settings:
• Use Daylight system
• Use daylight portals when appropriate
• Electric lights must be turned on
• Light fixtures/lamps must appear to glow (“look turned on”)
• Proper Mental Ray materials and settings