Lip Anatomy Sculpt
While working for Procter & Gamble (P&G) through the University of Cincinnati Simulation Center I created this exploration of lip anatomy.
The base mesh was completed in Cinema4d, brought into Autodesk Mudbox 2009 for detail/refinement, and finally brought back into Cinema4d for texturing/shading and rendering.
The base mesh was completed in Cinema4d, brought into Autodesk Mudbox 2009 for detail/refinement, and finally brought back into Cinema4d for texturing/shading and rendering.