Matěj Bláha's profile

Escape from reality

School art project, which used Blender game engine as a core for this interactive "game" colourful audiovisual experience.
You could use mouse to move and look around in a distorted environment where each color you stepped on used different sounds from pure data. Effect of distortion i used was FOV(field of view) of camera.
Escape from reality
Published:

Escape from reality

My last year semester work. 3D interaction in abstract space with generated sounds.

Published: