Level Designer 
Throughout Dirt Showdown I was responsible for repurposing the
Baja track previously used in DIrt 2. Designing several track routes
within this environment and placing specifically crafted gameplay
objects to meet the game design in such a short development
cycle was both challenging and very rewarding.
 
I was also responsible for creating the replay cameras and initial
AI for Baja, as well as camera work and support for several
locations across various gameplay styles.
 
Baja
- Route construction within the environment to suit the gameplay
- Object & barrier placement
- Terrain updates & fixes
- Replay cameras (3 routes)
- Initial AI pass
 
San Francisco
- Replay cameras for the 8-Ball game mode (2 routes)
 
LA Coliseum
- Replay cameras for the 8-Ball game mode (2 routes)
 
 
Battersea Park
- Smash Hunter cameras (3 routes)
- Replay camera work on the whole Battersea complex for the free roam mode. Camera additions, fixes and tweaks from Dirt 3 to match the new replay style.
 
 
 
Additional Work
- Camera support and polish on various other tracks
- Initial pyrotechnic placement and timing prototypes
- Initial AI pass on Shibuya
- Bug fixing and reporting
Dirt Showdown
Published:

Dirt Showdown

Dirt Showdown Position: Level Designer Released: May 2012 Platforms: PC, Xbox 360, PS3, OSX

Published: