DRAGON 360
Dragon 360 is a dragon head modeled in the form environment in Fusion 360. The purpose of this project was to better improve upon my form tool capabilities, as well as being a vice to explore the rendering process of Fusion 360.
I have a very large passion for art, and being able to explore foreign mediums like 3D modeling is very important to my future artistic knowledge and capabilities.
Starting off with a quad ball, I was able to bend and morph the different edges and points of the mesh into various shapes before joining all of the quad balls together to complete the finished piece.