👆🏼 INTRO LOGO REVEAL. 4K, 60fps.
I had the privilege of contributing to the game HAWKED, an online Extraction Shooter described on Steam as full of daring adventures, boundless exploration, and all-out PvPvE action in pursuit of ancient treasures. My involvement in the project encompassed several key areas:

1) Animation of the logo at the game's startup, setting the tone for the immersive experience to follow.
2) Creation of game cinematics for both the early and final releases, helping to weave the narrative and engage players from the outset.
3) Motion design of prototype in-game screens, interface mechanics, and banner animations. Interaction design enhancing the game's interactivity and visual appeal.

My work was mostly conducted on pre-provided multi-layered files with corresponding art, whether it was the logo or frames from the cinematics. Or in-game footage/VFXs. Thus, my creative input layered atop existing art, focusing on animation, motion graphics, and effects, positioning me as a video graphics specialist.

Partially, my engagement was for creating game videos, and partially for prototyping game entities in video format. This approach significantly saved programmers' time: it allowed the entire team to preview how a certain entity/screen/interface would function in a video format before committing to the lengthy process of implementation and integration into the game engine.
👆🏼 IN-GAME CINEMATIC FINAL VERSION. 4K, 60fps.
👆🏼 Motion prototypes: in-game UI / in-game screens / in-game banners. FullHD, 30fps.
👆🏼 IN-GAME CINEMATIC DRAFT. FullHD, 60fps.
HAWKED
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HAWKED

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