“Through the Looking-Glass” is a board game that tells stories to children.
The board game begins as an empty surface. As the story progresses, lights appear from inside the device to reveal the different squares of the narrative. Sound, in conjunction with the lights, invites players to place each pawn in their respective square and therein advance the storyline.
The prototype uses Through the Looking-Glass by Lewis Carroll.
Design and development: Catherine Brand
Programming: Catherine Brand and Douglas E. Stanley
Electronic development: Quentin Roulet under the direction of René Beuchat and Christian Bessat - Laboratoire de Systèmes Numériques, HEPIA
Produced by Geneva University of Art and Design - HEAD
Exhibitions: swissnex San Francisco's exibition The Book Lab, in the frame of Digital Humanities 2014, EPFL Lausanne
Series Edition Workshop under the direction of Etienne Mineur and Douglas E. Stanley, Geneva University of Art and Design – HEAD, Hepia
Special thanks to Pierre Rossel, Xavier Righetti, Gordan Savičić and Sergio Streun for their advices.