For this project, the character was modelled in Blender and textured in Substance Painter. The character was then animated using Maya. Finally, the character was brought into Unreal Engine 5 and the scene was assembled using assets from Unreal Marketplace. The project was then lit and rendered in UE5, with some final color correction and post processing work in Davinci Resolve.
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Walk/Climb Animation
Walk/Climb Animation
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Walk/Climb Animation
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Creative Fields
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