Rage on The Machine
A fighting game with grid based movement and beat 'em up elements in which you play as a simple salary worker. After being fired and replaced by a robot, she is about to release her 'rage on the machines'.
Credits
Programming
Rafael Okabe, Renan Nunes
Tech Art
Renan Nunes
Art
Guilherme Fonseca, Gustavo Alves K., Mariana Cerqueira
Game Design
Rafael Okabe
The purpose of this project was to incorporate an animated cutscene within the game. Mariana was in charge of scenes 3, 5 and 7. Those scenes were animated on the software ToonBoom Harmony
Full Cutscene:
Process of the cutscene making
Scene 3 Animatic:
Scene 3 Final:
Scene 5 Animatic:
Scene 5 Final:
Scene 7 Animatic:
Scene 7 Final:
Game Logo
Logo was designed by Mariana S. and finalized by Gustavo K.
Character Design
Initial concepts and ideas (by Mariana Sasaki)
Final Character Design
Character Sprites
Idle Spritesheet
Walking Spritesheet
Punch Spritesheet
Game Splash Art (didn't made it into the game)