Chris Leggett's profile

Blender Vehicles and Ground/Air

Made a template of a chopper and then added some dimensions. 
 
Monochrome color schema.  High poly, and the specularity is mostly due to the material nodes on or the high subdivision count in the viewport.  Will update with a final render and after compositing and bump mapping.
 
Speculari
Blender Vehicles and Ground/Air
Published:

Blender Vehicles and Ground/Air

One textured composition without normal maps. The other is just a non-rendered view of a cool looking chopper.

Published: