UI/HUD Graphic design for Ubisoft's game, Child of Light.
I was on Child of Light for about 16 months as the only UI artist on the project. I worked on everything regarding the HUD and the menu interfaces. Art work, design and integration. Here's a bunch of screens I put together in an Art Direction Style Guide.
Also a quick link of the official trailer release of the game:
(Ubisoft official YouTube channel)
I was on Child of Light for about 16 months as the only UI artist on the project. I worked on everything regarding the HUD and the menu interfaces. Art work, design and integration. Here's a bunch of screens I put together in an Art Direction Style Guide.
Also a quick link of the official trailer release of the game:
(Ubisoft official YouTube channel)
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Title
Mood Board
Typography
Color Palette
2D Flat Icons
Main HUD elements
HUD Fight Menu
HUD Fight Menu - Selecting a Skill to Cast
Leveling Up screen
Pause Menu
Pause Menu - Party
Pause Menu - Skills
Pause Menu - Oculi
Pause Menu - Craft Oculi
Pause Menu - Inventory
Thanks for watching!
A couple of extra screens...