Wipeout project
In this project, I researched a game called "Wipeout". From what I had researched, I was able to concept, develop and produce both my own team and my own vehicle based on the team. Throughout the project, I was able to develop many practical skills such as sketching, graphic design (using programmes such as illustrator) and 3D modelling/animation (using blender).
Concepting/developing:
Logo:
After researching Wipeout, I started concepting the logos for my team's design. I wanted to either go for a space theme, or a steampunk theme. In the end I chose a steampunk theme as it would have more to with in terms of the logo and vehicle design.
After getting the basic design I wanted for the logo, I decided to take the ideas and develop them further in photoshop. I did this to get a better idea of what the final outcome of the logo would lo
When I got the shape of the logo I wanted, I refined it further to get the final logo design. I used illustrator (for the first time) to create the final designs of the logo.
Vehicle:
Similar to what I did with the logo design, I sketched the initial designs of the ship, chose the best design, and developed it further in illustrator.
3D modelling:
After getting the shape and colour of the vehicle done, I started to 3D model it using blender.
After getting the base model done, I added materials and colours to the vehicle, to give it more detail. I also created a track to make an animation of the vehicle.