WipEout ship
I have found myself challenged by a new project, one that typically would not be something that I, by myself, would think to attempt. I was tasked to create a team design based around the game WipEout. I was to create a 2D render of a team logo and ship and also a 3D render of my ship.
These are my initial sketches of my team logo, I based my ship around speed and defense so I believed that wasps represented that well. I also made sure to reference real logos for inspiration for my design. I wanted to make a ship that was high in defense and speed so I decided to try to represent this in my logo by adding an arrow inside it.
Here are my initial sketches of my ship, I made it based around both military ships as well as a wasp's anatomy. In the middle is a sketch from a tutor of mine that helped point me in the direction that I wanted to go toward and as a consequence of this it lead me to my final sketch on the far right.
Here is my first attempts at making my logos in a program that I had to learn for this, Adobe Illustrator. It was later on which I had started to feel settled into the program and how the pen tool functioned. If I could go back, I would love to fiddle with the colour more and make it even more contrasting to stand out from the ship further.
Here I have made my ship in Illustrator, trying out the pen tool and pushing my abilities further. Personally, I'm rather pleased with the outcome as I love the way the highlights and shadows cause it to have a great sharpness to the overall illustration.
This was the orthographic version of my ship, I wanted to include this as this is what I used to trace when in blender for my final 3D model.
Here you can see how I began by importing my reference image into blender and have taken my cube and traced/blocked out the shape I needed. With WipEout being a low-poly game, I mimicked that by keeping my shaped simple.
When making the wings, I had difficulties with the large area that I could extrude and warp that I ended up changing that, removing the wings and restarting. I ended up changing it and made the wings separately to the body of the ship. I also purposefully made the cockpit float to match the futuristic feel of the universe it's trying to follow.
I added my colours to my model in Blender as well as lighting. In the split screen photo, you can see how I was positioning the lights on one half of the screen and with the other, I could observe the effects of the lights on the metallic model that I had. I was able to set up three lights in order to achieve my desired look.
I feel if I allowed myself more time, I could have pushed my model further by adding further detail into the texturing process.