Emma C's profile

WipEout Project

WipEout ship
Final render
I have found myself challenged by a new project, one that typically would not be something that I, by myself, would think to attempt. I was tasked to create a team design based around the game WipEout. I was to create a 2D render of a team logo and ship and also a 3D render of my ship.
Initial logo sketch
These are my initial sketches of my team logo, I based my ship around speed and defense so I believed that wasps represented that well. I also made sure to reference real logos for inspiration for my design. I wanted to make a ship that was high in defense and speed so I decided to try to represent this in my logo by adding an arrow inside it.
Initial ship sketches
Here are my initial sketches of my ship, I made it based around both military ships as well as a wasp's anatomy. In the middle is a sketch from a tutor of mine that helped point me in the direction that I wanted to go toward and as a consequence of this it lead me to my final sketch on the far right.
First attempt                                                 Second attempt                                         Final look
My first Adobe Illustration sketch 
Here is my first attempts at making my logos in a program that I had to learn for this, Adobe Illustrator. It was later on which I had started to feel settled into the program and how the pen tool functioned. If I could go back, I would love to fiddle with the colour more and make it even more contrasting to stand out from the ship further.
   Side view                                                                            Back view
My 2D render of my ship
Here I have made my ship in Illustrator, trying out the pen tool and pushing my abilities further. Personally, I'm rather pleased with the outcome as I love the way the highlights and shadows cause it to have a great sharpness to the overall illustration.
Orthographic view
This was the orthographic version of my ship, I wanted to include this as this is what I used to trace when in blender for my final 3D model.
Beginning to make my model
Here you can see how I began by importing my reference image into blender and have taken my cube and traced/blocked out the shape I needed. With WipEout being a low-poly game, I mimicked that by keeping my shaped simple. 

When making the wings, I had difficulties with the large area that I could extrude and warp that I ended up changing that, removing the wings and restarting. I ended up changing it and made the wings separately to the body of the ship. I also purposefully made the cockpit float to match the futuristic feel of the universe it's trying to follow.
Colours to the model
I added my colours to my model in Blender as well as lighting. In the split screen photo, you can see how I was positioning the lights on one half of the screen and with the other, I could observe the effects of the lights on the metallic model that I had. I was able to set up three lights in order to achieve my desired look. 
Final render
I feel if I allowed myself more time, I could have pushed my model further by adding further detail into the texturing process.
WipEout Project
Published:

WipEout Project

Published: