Andrey Osipov's profile

Interface UX/UI-design for the game: "Until the end"

Interface UX/UI-design for the game:
detective RPG game "Until the end"
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"Until the End" is a detective RPG game in which you have to investigate the murder of a Russian staff captain in the era of the Russian Civil War of 1919.

Player will have to be a detective and investigate a murder. He will do this by searching for evidence and communicating with witnesses.
The gameplay of the game is very similar to Disco Elysium. Accordingly, when developing the interface, I paid great attention to the UX interface of this game.

The key mechanics in the game is the comparison of the evidence found and the evidence obtained in the conclusion (we call it the Sherlak Holmes mechanics). These conclusions can be used further to communicate with witnesses. By comparing evidence and testimony, the player can move further along the plot of the game.

Based on the genre of the game (detective with a lot of text) and gameplay, I have highlighted a list of screens that I will develop:
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A group of screens for the mechanics of comparing evidence and witness testimony
These 3 screens reflect the main mechanics of the game: the comparison of evidence and testimony
1- successful conclusion
2- list of evidence and witnesses
3- replicas of one of the witnesses

Interface for gameplay
1- dilalogie system
2- the evidence can be twisted

Interface for RPG mechanics
1- skill Selection
2- сhoosing the past
Settings and progress viewing screens
1- task log
2- management settings
3- saving the game
And some more screens...
1- main menu
2- loading screen
3- screen for quick movement: you can move around locations using this screen
About the game
You can learn more about the game "Until the game" from the videos:
1- 10 minutes of gameplay https://www.youtube.com/watch?v=DX0pXdTALBs&t=2s
2- trailer https://www.youtube.com/watch?v=D4FdRjCjypc&t=2s
3- on my Behance page. I have previously published articles about the development of 3D models and locations for this game)
Interface UX/UI-design for the game: "Until the end"
Published:

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Interface UX/UI-design for the game: "Until the end"

Published:

Creative Fields