I had the great opportunity to work as a main and only UI/UX designer for the turn-based tactical game Showgunners.
This turn-based tactical game depicts a brutal reality TV show seen as the height of entertainment by the apathetic masses who watch it. Showgunners is divided into two separate modes: real-time exploration and turn-based combat.

In this project, I was responsible for:
 - UI/UX design
 - UI Art and Animations
 - Front-End Logic Scripting and Implementation

 - Game Logo design
Combat
Exploration
Inventory and Loadout
Mission Summary
Transitions and Loading Screens
Menu and Options
Typography and Colors
I used Industry font family and Industry Inc in Stencil style for some headlines.
The whole interface is colored in the engine, which not only helps with maintenance, but also turned out to be essential when the game was changing themes and I needed to adjust the GUI.
Advertisements
I played a small role in the world-building of the twisted universe of Showgunners by creating a variety of fictional advertisements and company logos. Here are a few of them (screenshots from the game).
Concepts
Here are two concepts showing the character inventory panel in styles different than the one that we ended up with. Throughout the development process, the game underwent several iterations and thematic changes, that the UI layer needed to adjust to.
Key art and portraits by: Grzesiek Przybyś
Ability icons by: Aleksandra Gwardys-Rutkowska
Showgunners UI/UX
Published:

Showgunners UI/UX

Published: