This is a project I did during my internship at Ploop, the concept art was done by Patricia Manríquez.
Lolita was modeled in Softimage, painted in Mudbox using Ptex while the UVs were being made by Carlos Arellano, it was posed in ZBrush and rendered in 3ds Max with VRay and Hair and Fur and finally, it was composed using Photoshop.
 
Lolita was a challenge since I had never used Softimage, 3ds Max, VRay and NEVER done fur before. As you can see the first render changed a little bit from the final one, the idea was to have a more attractive composition and more realistic materials.
The project was done fully by me except for the concept art and UV mapping.
Lolita
Published:

Lolita

A project done during my internship at Ploop. Modeled in Softimage, posed in ZBrush, painted in Mudbox, rendered in 3ds Max with VRay and Hair an Read More

Published: