Senay Hasköy's profile

Timeline Animation w/ Spine

We decided to create two animations for the robot at the end of our trivia game: one for idle and the other for defeat. After rigging the robot in Unity with the use of PSB file, I created the basic versions of the animations. To use both particles and our character, for which we created animations in Spine, at the end of the level, we decided to work on the end-level animations in Unity Timeline.

After planning the initial animations for the robot in Timeline, I modified the apple animation according to the camera and added extra animations. Once I included the character's Spine export in the Timeline, I added particles as a final touch. I also used event keys in the Unity Timeline animation to turn the character off by the co-operation of our developer.

In the first video, you can see the robot animations that I worked on in Unity before integrating them into Timeline. The second video shows the final animations that I created within Timeline. In the bottom image, you can see the workspace I created in Unity.
Timeline Animation w/ Spine
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Timeline Animation w/ Spine

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