As part of the Gameplay Player team working in C++ and Frostbite in Camera, Controllers, Targeting, Character Equipment, Depletables and Interactables for the upcoming Dragon Age: DreadWolf
Besides the Player Team unit, comprised of around 4 designers and 6 programmers, working in communication with the Frostbite Camera Engine team, for requesting, negotiating and proposing engine changes.
Systems owned: Cameras, Targeting, Aiming.
System supported: Interactables, Depletables, Controllers / Input Handling
Tech: C++, C#, Automatic Testing, JIRA, p4, Frostbite