David Arbor's profile

Mario + Rabbids Kingdom Battle - Personal Project

Mario + Rabbids Kingdom Battle is a wonderfully wacky and colorful game for the Nintendo Switch. I loved the look of it so much I made a personal project that's part classic Mario and part my style.

This was a great exercise in procedural modeling, material creation, and composition. I really love the results and I'm already thinking about the next Mario + Rabbids-insired world to create.

Everything was modeled in Cinema 4D and rendered in Redshift. I also started learning Substance Designer around the time I was working on this project so I unnecessarily built the tree materials there so I could try out the Substance > C4D workflow. It was slightly clunky to use since the Substance shader wasn't natively supported by Redshift, but it was still pretty cool.
I'm particularly proud of these bridges: Even though I only ended up using one simple bridge in the final render, there are so many different shapes used through the game. I wanted to build a single, complex bridge that could be reshaped to work under any circumstance, simply by changing out a referenced spline. It took many iterations, but I finally ended up with a bridge that was fast to render and didn't break no matter what spline was being referenced.
Mario + Rabbids Kingdom Battle - Personal Project
Published:

Mario + Rabbids Kingdom Battle - Personal Project

Published: