Opticals
It's been a while since my last car render.
'Opticals' was the theme of the Automotive CGI challenge 41 and it was a good opportunity to be back in this game.
And on top of this I'm glad I won the first place!
The model I used as a base is the 1968 Ford Mustang GT Fastback from Andreas Ezelius.
Asphalt texture is from Friendly shade.
HDRI from Polyhaven.
Softwares used: 3DS Max - Redshift - Nuke.
If you want to follow me on Instagram: tagtick_cgi
'Opticals' was the theme of the Automotive CGI challenge 41 and it was a good opportunity to be back in this game.
And on top of this I'm glad I won the first place!
The model I used as a base is the 1968 Ford Mustang GT Fastback from Andreas Ezelius.
Asphalt texture is from Friendly shade.
HDRI from Polyhaven.
Softwares used: 3DS Max - Redshift - Nuke.
If you want to follow me on Instagram: tagtick_cgi
Thanks for watching!