Opticals

It's been a while since my last car render.
'Opticals' was the theme of the Automotive CGI challenge 41 and it was a good opportunity to be back in this game.
And on top of this I'm glad I won the first place!

The model I used as a base is the 
1968 Ford Mustang GT Fastback from Andreas Ezelius.
Asphalt texture is from Friendly shade.
HDRI from Polyhaven.

Softwares used: 3DS Max - Redshift - Nuke.

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Thanks for watching!
Opticals
Published:

Opticals

'Opticals' was the theme of the Automotive CGI challenge 41.

Published: