Having a custom metahuman, I tried to make a commercial with it, as if working with a real actor 
With every new shot I tried to use a different techniques, learned pipeline c4d x-particles and their taiao option for flowers growth and how to export all the simulations to Unreal Engine.
Cloth simulation achieved with Marvelous Designer.
All shots are rendered in Unreal Engine.
Jo Malone
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Jo Malone

Published: