M1 Abrams
Animação do M1 Abrams, produzida no Blender e renderizado com Cycles.
Todo o processo de criação foi feito por mim (exceto a vegetação, que são assets baixados), desde a modelagem de todo cenário e do tanque, até a criação de materiais e animação.
Embora não esteja perfeito, estou muito contente com meu avanço, pois não faz muito tempo que estou no 3D(4 meses).
De todo o projeto, o que mais me deixou satisfeito, foram as texturas criadas por mim. É incrível como um simpes 'Noise' pode criar diversos tipos de materiais de uma forma muito prática e intuitiva, fiquei entusiasmado com a sua variedade e utilidade.
Infelizmente cometi um erro e uma das cenas saiu com defeito. Não consegui concertar, pois precisava definir o mesmo ângulo de câmera e iluminação, isso seria fácil se a segunda câmera estivesse na mesma estrutura da primeira. Enfim, não cometerei o mesmo erro.
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Animation of the M1 Abrams, produced in Blender and rendered with Cycles.
Animation of the M1 Abrams, produced in Blender and rendered with Cycles.
The entire creation process was done by me (except for the vegetation, which is downloaded assets), from modeling the entire scenario and the tank, to creating the materials and animation.
While it's not perfect, I'm really happy with my progress as I haven't been in 3D in such a long time(Four months).
Of the whole project, what pleased me the most was the textures I created. It's amazing how a simple 'Noise' can create different types of materials in a very practical and intuitive way, I was delighted with its variety and usefulness.
Unfortunately, I made a mistake and one of the scenes came out defective. I couldn't fix it as I needed to set the same camera and lighting angle, this would be easy if the second camera was in the same frame as the first. Anyway, I won't make the same mistake.
While it's not perfect, I'm really happy with my progress as I haven't been in 3D in such a long time(Four months).
Of the whole project, what pleased me the most was the textures I created. It's amazing how a simple 'Noise' can create different types of materials in a very practical and intuitive way, I was delighted with its variety and usefulness.
Unfortunately, I made a mistake and one of the scenes came out defective. I couldn't fix it as I needed to set the same camera and lighting angle, this would be easy if the second camera was in the same frame as the first. Anyway, I won't make the same mistake.
Resultado | Result
Modelo 3D | 3D Model
Simulações | Simulations
Shaders
Texturas Procedurais | Procedural Texture
O Noise Texture, como sempre, extremamente útil. Incrível como ele trás tanta variedade de uma forma tão prática.
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The Noise Texture, as always, is extremely useful. Amazing how he brings so much variety in such a practical way.