Neoplasm
was originally supposed to be an advertisement for Invasion Club's new lineup of clothes, stickers, & more. However unforeseen events delayed Teddy's track which gave birth to this project.

*The 3D modeling, animating, and rendering was done in Blender.
*The texturing was done in Substance Painter & Designer.
*The Compositing, Motion Graphics, and editing was done in After Effects.
*Drawn Assets were created in Procreate.
*Smoke Simulations were created in Embergen.

Story


Storyboard / Animatic?


Process
I started with asset creation. Characters and environments.

The drill took me a whole entire day to figure out. Phage-chan was tricky since she wasn't humanoid! Specifically when it came to rigging.
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Animating

Started off with blocking the animation and then sticking with mostly key poses since I couldn't find it in me to tinker the in betweens to feel normal.
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LookDev
Mostly trying to bring out the colors and make them match the storyboard.
All in all, I wasn't happy with how it turned. The colors were nice, the shots were decent, however the animation and pacing were shot making it hard to read and feel like visual nightcore.
Neoplasm
Published:

Neoplasm

Published: