Neoplasm
was originally supposed to be an advertisement for Invasion Club's new lineup of clothes, stickers, & more. However unforeseen events delayed Teddy's track which gave birth to this project.
*The 3D modeling, animating, and rendering was done in Blender.
*The texturing was done in Substance Painter & Designer.
*The Compositing, Motion Graphics, and editing was done in After Effects.
*The texturing was done in Substance Painter & Designer.
*The Compositing, Motion Graphics, and editing was done in After Effects.
*Drawn Assets were created in Procreate.
*Smoke Simulations were created in Embergen.
Storyboard / Animatic?
Process
I started with asset creation. Characters and environments.
The drill took me a whole entire day to figure out. Phage-chan was tricky since she wasn't humanoid! Specifically when it came to rigging.
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Animating
Started off with blocking the animation and then sticking with mostly key poses since I couldn't find it in me to tinker the in betweens to feel normal.
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LookDev
Mostly trying to bring out the colors and make them match the storyboard.
All in all, I wasn't happy with how it turned. The colors were nice, the shots were decent, however the animation and pacing were shot making it hard to read and feel like visual nightcore.