Jorge Baldeon's profile

Jebcg Product | Alien Parasite

Alien Parasite
@jebcg

|Model|
Character created in 3ds Max 2020. Single mesh sculpted and retopologized into Editable Poly Object with TurboSmooth Modifier. Low frequency detail applied with Displacement Modifier for easy use in any render engine. High frequency details applied with the appropriate render engine modifiers. Mostly done with Quad Polygons.

|Texture|
Body is Unwrapped in a single UV set. Textures are 4k PNGs. Includes: Diffuse Map, Roughness Map, Glossiness Map, Normal Map and Displacement Maps.

|Render|
Four render engine options are supplied. V-Ray, Arnold, Redshift and ART Render. All 3ds Max files have lights and render setup settings.

|Rig|
Rigged with 3ds Max standard bones and skinned with Skin Modifier. The rig controls all the parts of the body with simple FK (Position and Rotation).

|Formats|
4 3ds Max 2020 files for V-Ray 5 Update 2, Arnold Render 3.2.661, Redshift 3d 2.6.41 and ART Render 2020. FBX file with skinned mesh. OBJ and Alembic files of static model.

*All Studio images created with Redshift.
Jebcg Product | Alien Parasite
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