Character design and
animation for Oculus VR
I had the pleasure to design, 3D-model and animate the main character for Orion Pharma's VR pain therapy ROHKEA™.
The Brief was to make it have an universally pleasing look and a personality to be trusted as a mentor/therapist. At the same time I had to keep the character quite simple for the animation process and Oculus that needed to be able to run the animations and VR experience without a computer attached to it.
Here are some pictures of the character design process of SAMI!
The Brief was to make it have an universally pleasing look and a personality to be trusted as a mentor/therapist. At the same time I had to keep the character quite simple for the animation process and Oculus that needed to be able to run the animations and VR experience without a computer attached to it.
Here are some pictures of the character design process of SAMI!