Hilde de Jong's profileNoor Visser's profile

Mori 2D art

Mori the game
our game was inspired by zelda like styles and a magic forest. we added a concept for a metal plague that roams the forest and infects the magical creatures. 


we started off collecting things as references together in Miro, an online board creator. From there we each played our part
Hilde - Character
"i first designed what came to mind with the word adventurer, me and my team eventually chose for the boy and i made some variantions using his model but we eventually sticked to the original. 

i eventually chose some colours and my teams thought the second was the best."
i then made an action pose, i wanted to do a greyscale first and then a full colour but my time ran out sadly

The weapon in Mori's hand was designed by my fellow artist Kevin
Kevin - Creatures
Arwen - Boss
i made the boss for our game. it is a little magical fox with a mask but as soon as she put on the mask she turns corrupted and into a big kitsune. i designed what came in my mind and wanted to stick to the more cold blue/pink colors.
here is the finished design. i tried to paint a bit over the lineart.
Noor - Environment
I worked on some ideas for the enviroment, The first idea i had is that the enviroment was affected by some sort of metal corruption, there would be normal and corrupted versions of each thing. The egg rock was the spawn location of the boss that Arwen made, the fox demon would crack open the rock and spawn from there. There would be runes inside the threes and rocks like how the monster designs from kevin have similar looks. and flowers would be covered with metal thorns and the threes would have metal chains growing though the branches and leaves.
I really wanted to make some more assets but had a lot of workload so sadly i wasn't able to accomplish that.
Mori 2D art
Published:

Mori 2D art

Published: