Oli Calus's profile

Character Design - GEOS





This work is a personal project ongoing made with the main objectives of technical improvement to work in the animation and game industries.

The entire scope of the project has the intention of following one previous definition of a deadline, considering some acceptable adaptations, besides respecting all the fundamental stages of the pre-production and production pipeline. Furthermore, this presentation focuses on the humanoid characters in the game.

I remain open for feedback, contacts about partnerships, or just for good conversations and other connections.

Enjoy watching, and I hope you like it.

 
Character Design - GEOS
Published:

Character Design - GEOS

Published: