Gokhan Caliskan's profile

Cinematic Cutscene System

This month i released new content on Unreal Marketplace,

You can check the product webpage and document for more informations but i want to tell you the idea about this product.

First of all i get this idea while playing Final Fantasy XIV, that game like 3000 quests and almost %50 have cutscene, of course they are not very well created but in the end they have. So they have a system to do this and i realized, so many people get this issue while creating indie games. They don’t have a system. They have to create one.

So, Normally very basic things like move AI to somewhere, do things, talk with a guy or start any event, if you don’t have a System for this, you should always create a new actor or use level blueprint / level sequence, in the end you get lost in mess :3
So with this Cinematic Cutscene System (it has name Cinematic but it’s up to you :)) i got the all basics & some advance things and create just 1 blueprint to do anything inside it without touch any code or blueprint, you can still use level sequence and Custom events of course. It doesn’t replicated yet but hope it will help many developer specily level designers =) 
Cinematic Cutscene System
Published:

Cinematic Cutscene System

Published: