Project: I-Teaching(Immersive experience for teachers)
Duration: 2021(3 months)
Role: Lead UX Researcher & Product Designer
Research Method: Ethnographic Case study
Research Type: Evaluative UXR
Research at the time of Covid-19 pandemic proved different types of hardships for teachers during online digital teaching and some of them were emotional. A prototype of the product i-Teaching was designed in this study to help improve teachers' immersion and control by using augmented reality for online classes. Designing the prototype contained three phases from ideation, technical implementations to interactive prototype development for testing where Unity AR Foundation technique and Figma was used. Heuristic tests and user tests are planned to conduct in future to test the prototypes during observation and interview for data collection. Finally, we suggested future design possibilities for the i-Teaching such as improving immersion through wearable devices.
Background and Goals
Aim of the project is to find the difficulties faced by teachers in the new way of education during pandemic-online learning and hybrid learning
We choose to pick a certain number stockholm university teachers as our case study,identified their difficulty in research approach,we did ethnographical studies among them.
Delivered a prototype that would solve the issues faced by teachers with an insight to extend our prototype's features in future.
Research method
Semi structured Interviews
observation
Research strategy
ethnographic studies
case study
Research Impact
Our user research has provided lot of insights for our prototype
The user feedback had added lot of values to our prototype
It helped in designing our prototype(the application) with immersive technology
we developed our prototype with an idea of futuristic technology AR.
My Learnings
User research needs lots of documentation and insights
The more you encourage User inputs in early stage of the research process, the more they will have positive impact willing upon your findings.