Joel Kidangan's profile

3D Still Life - Traditional Postproduction

Still Life project done in 3D using Maya and Renderman. Modelling done in Maya, Texturing done using Quixel Megascans, Affinity Photo and Mudbox. Xgen was used to create the bristles of the brush and ncloth for the curtains and paper.

The theme is supposed to be the idea of bringing 'Fix it in post' to traditional art. You see, I'm really not that great at traditional art (Ahem Ahem) and in college we keep complaining how life would be so much better with a control Z for traditional drawing.

Well Voila! Now you have it (Hypothetically) Traditional post production! The one stop solution to all your problems. Just plug your tablet into the object you want to sketch and use your tablet to paint (Quite literally). In theory you should have a result as displayed in this 'very real' image.
Well cheerio then! Enjoy this new life hack and have a nice day :)
3D Still Life - Traditional Postproduction
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3D Still Life - Traditional Postproduction

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