Background
This was a project I decided to do one my own. I have always really loved the low polygon style and this was my first step in making something in that style. 

I used random proportional editing on triangulated simple shapes (Ico spheres, Cubes, etc.) to make similar, but not identical, shapes that could be classified as low poly assets.

I used an emission property on the campfire, but because of the HDRI that I chose, I believe that it isn't as strong as I wanted. If I were to do this again, I would either tone down the strength of my chosen HDRI or choose one with different lighting to enhance the campfire. 

I made the material for the water extra glossy, but in hindsight, I struggled getting the render to look as blue as I wanted and I believe that the glossiness might be the reason that I struggled. I would tone that back the next time I try out this style. 

Low Poly Campfire
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Low Poly Campfire

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