Spectrum is a platform game with a minimalist aesthetic set out in an abstract world, where the player controls a dark entity attempting to reach the portals on each level while avoiding the colorful objects it encounters. 

Endless jump and dive mechanics allows great player control and clears the path for unconventional level designs. The game features a simple goal for the casual gamer, reach the portal, yet holds many challenges for the the core gamer such as “Perfect Trophies” and online leaderboards. 

Features: 
- 60 challenging levels spread among 6 amazing environments. 
- Gamecenter & Google Play Games Achievements. 
- Gamecenter & Google Play Games Leader Boards

As an Engine and Generalist Programmer on this project, I collaborated with another programmer in the programming department. My responsibilities included:

- UI definition and animation and transition with NGUI.
- Engine development and integrations of services (Leaderboards, achievements, GPG)
- Input management, definition of interfaces and implementation.
- Porting to Android, Windows Phone and setting the basis for consoles, PS4, and Switch Port.
You can now buy and download Spectrum on the following links:

For more deatails and updates check out 3D Avenue official fan page.
On August 20th 2018, it was also released for the Nintendo Switch 
Spectrum (2015)
Published:

Spectrum (2015)

Spectrum is an action-platformer game to be released Janaury 8th 2015.

Published:

Creative Fields