FAST ATTACK DROPSHIP
R&D for upcoming personal project

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ART DIRECTION / DESIGN / ANIMATION
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This is just a bit of R&D for a short film I have in the works.  The goal was to learn some new software, techniques, pipeline, etc.  I modeled the ship in Shapr3D (ipad), UV mapped in RizomUV, and textured in Substance Painter.  The terrain was created using Quadspinner Gaea and the volumetrics in Embergen.  It was fun trying to figure out what works and what doesn't.


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ANIMATION
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DESIGN
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I haven't really done any rigs before so this was my first attempt, but I thought it was pretty fun and would be interested in learning more!





Thanks for stopping by!
SCI FI DROPSHIP
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