ALIEN PARASITE
This project was created entirely by my hands. I used Blender 3.0 to create this scene and After Effects for some light color grading, sound design, and other compositing. 
Early iterations and experiments with composition, lighting, materials, camera and render settings.
Here you can see the viewport renders of the first three iterations:
Alien Parasite V.01 
Draft 1: Rendered in Eevee 256 Samples, 2.8 F-Stop, 65mm Lens
Alien Parasite V.02 
Draft 2: Rendered using Cycles, 2000 Samples, NVIDIA Optix Denoiser, 75 mm Camera lens, 2.8 F-Stop, Screen Resolution 1920x1080. 
Alien Parasite V.03
Draft 3: Rendered in Cycles X, 3000 Samples, NVIDIA Optix Denoiser, 55mm Camera Lens, 4.8 F-Stop, Screen Resolution 1920x1080
Alien Parasite V.04
Draft 4: Rendered in Cycles X, 4096 Samples, NVIDIA Optix Denoiser, 55mm camera lens, 8.0 F-Stop.
Alien Parasite Final 
This is the background image I chose for the final. I found this on google. 
Viewport render of the final.
Viewport render of the final.
Final Draft: Rendered in Cycles X, 4096 Samples, NVIDIA Optix Denoiser, 55mm Camera lens, 8.0 F-Stop, 1920 X 1080 Screen Resolution. 
Material Work and Compositing
Ship Wall Material: Image textures sourced from Textures.com. 
Alien Parasite Material: Image textures sourced from Textures.com. 
Composite Nodes
Links to other projects:
Behance Profile:
"Nicholas Pencek"
https://www.behance.net/nicholaspencek

YouTube Channel:
"Nick Pencek"
https://www.youtube.com/channel/UC2ePqnY25cpmY9CP0jVfyoA
Alien Parasite
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Alien Parasite

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