ePortfolio - Game Programming and Development
Artifact One - 3D Modeling and Animation
Description: 3D model and animation of the Morph Gun - Blaster Rifle from Jak 2/3.
Tool(s) used: Autodesk Maya
Highlighted skills: 3D Graphics, Animation
Artifact Two - Design of Virtual Game Environments
Description: Treasure Hunter game prototype that includes diggable terrain, main menu, user-interfaces, post-process shader, custom crosshair, and others.
Tool(s) used: Unreal Engine 4, Mixamo, Photoshop
Highlighted skills: Graphic-Interface Design, Game Environment Design
Artifact Three - Scripting in C++ for Games
Description: Map level with C++ and AI features. Features two types of AI (Blackboard & Behavior Tree VS C++ Move Request)
Tool(s) used: Unreal Engine 4, Mixamo
Highlighted skills: AI, C++ Game Development
Artifact Four - Digital Multimedia Development
Description: Map level with gameplay features. Includes gameplay abilities/effects, animation blueprints/blend spaces, attack montages, user-interface, and custom card-based combat system. Utilizes a deck that is an array of card structures. Uses Unreal Engine's data tables to obtain data imported from Excel .csv.
Tool(s) used: Unreal Engine 4, Mixamo, Microsoft Excel
Highlighted skills: Complex Logic Problem Solution, Game Engine Proficiency
ePortfolio
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ePortfolio

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