P4 BENCH
Sometimes we don't need to make big creative leaps to create interesting projects around a concept. In this specific case that we are dealing with a product for public use, keeping a popular/traditional reference in its shape and making just a small change in the design of a certain component in order to make it more modern (as well as adding some color), we can create a project with a clear identity, easy for production and ready for any environment.

P4 Bench, is the project that I submit to the challenge proposed by the page @renderweekly #rwbench

Softwares
3D Modeling: Fusion 360 . 3DsMax
Rendering: Blender/Cycles . 3DsMax/Corona
3D Animation: Blender/Cycles . 3DsMax/Corona
Pos Production (photo and animation): Photoshop

Renders on Blender/Clycles
Renders on 3DsMax/Corona
Info: I would like the quality to be even better but my computer forced me to manage between quality and time, this is one of the reasons for the quality of the video at the end of the sequence, 16 hours to rendering with low settings.
#EXTRA CREDITS: Some material test / 3D artist image / 3D model visualization
P4 Bench
Published: