Name: Hiding System
Description: Create places to hide from the AI.
Tool(s) used: Unreal Engine 4
Highlighted skills: The ability to use Unreal Engine 4's blueprints to make locations on the map that can be used to hide from a seeking AI.

Creating the artifact was easy. I already had the structure and function of the Hiding System through the use of my Artifact One meshes. The next step was to make it so the AI could not harm the player while the were hiding. The structure thereby would block the line of sight for the AI and make it roam away. Polishing was getting the system to work as best as I could. I had learned many trips on making an AI and interactive structures. The challenges faced were based on the AI. This is because I could not get Unreal Engine 4's AI perception to work. I did it by raw blueprints and so my AI is lacking. This meant I had to fine tune the system to work as needed. No feedback was given, so none was incorporated. The artifact was improved by taking to simple artifact systems, Artifact One and Two, and combining them to make a new system that works together.
Artifact 3
Published:

Artifact 3

Published:

Creative Fields