Rania Attyani's profile

Unreal Engine (environment building)

Unreal Engine 4
For my graduation project, I worked in unreal engine to build my own environment for my interactive movie. I learned slowly how to get familiar with the program and then started building the shape of the place, and it's mostly just a corridor with rooms repeatedly showing. In a way I tried to make it show as a loop, as it is all connected to the main the story of the project. 


Story description:
The story takes place in an old mansion which the main character doesn’t recognize. She goes through the loop and understands the story behind the mansion and the villain’s motives to becoming one. Keeping in mind that (as she tries to remember the last events that happened, unfortunately,) the last thing she remembered was being invited to a party with her fellow colleagues from work. Eventually she comes across this wall full of pictures frames and name tags under each frame. She starts recognizing the people in these pictures and lastly sees one empty picture frame with her name right underneath it. Showing how she was one of the missing victims that were captured at the event. 

I sketched out some of the environment on paper before I started building anything, to make sure I knew exactly how I wanted it to look, for the foundation. I was going for the standard 4-walls for my room, but I wanted something different this time and since the villain (the bad guy) comes from a somewhat rich family, I wanted to show that in the environment. 
The script, story, characters, voiceover, soundtrack, technical details and running process were all done by me. My focus in this video specifically is the environment. Sketching it out and then building it in UE4. I had worked with attenuation (proximity) as well as trigger boxes for the voiceovers. 

The video at the end merely shows the environment in editor mode. 
Unreal Engine (environment building)
Published:

Unreal Engine (environment building)

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Creative Fields