MTS XR

3D Motion
After Effects



The visual style’s key concept was to design the virtual environments in real time. Sergei Mezentsev was the main “architecture” who created the “world” for each of the artists.
Every environment is filled with things and references typical for the artists’ (musical) pieces.
This idea was visually complemented with the UI elements of the most popular 3D softwares
(Cinema 4D, Unreal Engine etc.) by Knife Studio.




Headliner’s 3D scan was developed to design the avatar. Later it was finalized with Z-brush. Dance motion capture was made using Xsens.


Unreal Engine was used to create all the environments. Camera tracker was attached to them in realtime.

CREAM SODA & POSHLAYA MOLLI

  
MTS XR
Published: