Mark Patching's profile

Pixar Renderman - Shipshape art challenge (finalist)

My entry in the Pixar RenderMan 'Shipshape' Art Challenge. Challenger's are required to use Pixar's proprietary RenderMan rendering software to be eligible to enter. This required me learning the software within a relatively short time frame so I was able to meet the submission deadline.
Challenger's are supplied with a couple of models, with which they have to construct a scene that tells a story. I found the experience to be extremely challenging and rewarding as I had only just started learning Substance Painter a couple of months ago so it gave me a chance to develop my texturing skills. 
I was fortunate enough to be selected as a finalist in the challenge by the judging panel. (https://renderman.pixar.com/news/renderman-shipshape-art-challenge-final-results
​​​​​​​Software used: RenderMan, Autodesk Maya, Substance Painter.
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Ship concept by Ian McQue. Robot concept by Ruslan Safarov. Models by Cheyenne Chapel, Aliya Chen, Damian Kwiatkowski, Alyssa Minko, Anthony Muscarella, and Miguel Zozaya © Disney/Pixar - RenderMan "Shipshape" Art Challenge
Pixar Renderman - Shipshape art challenge (finalist)
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Pixar Renderman - Shipshape art challenge (finalist)

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