REEL BREAKDOWN
1. General Motors Internship, 2013
I rigged, textured, animated and lit a provided 3D car model in Maya and modeled and textured the environment (excluding building faces in first shot). I rendered in Mental Ray and composited in Nuke and After Effects. I animated the 2D animation in Photoshop.
I rigged, textured, animated and lit a provided 3D car model in Maya and modeled and textured the environment (excluding building faces in first shot). I rendered in Mental Ray and composited in Nuke and After Effects. I animated the 2D animation in Photoshop.
2. Mechanical Horse Composite, 2014
I modeled and animated the entire scene, with rigging, texturing and lighting in Maya. I rendered in Maya Mental Ray and composited in After Effects. I painted the background in Photoshop.
3. Mechanical Horse 3D Model, 2014
I modeled, rigged and textured the character in Maya.
4. Shipwreck Composite, 2014
I modeled from reference, textured, and lit the model in Maya and rendered in Maya Mental Ray.
I composited the shot in Photoshop.
5. Shipwreck 3D Model, 2013
I modeled in Maya from reference.
6. Facial Muscles, 2013
I sculpted in ZBrush from ZSpheres.
7. Crystal Woman, 2013
I sculpted in ZBrush from Maya base mesh.
8. Audun, 2013
I designed the character and modeled in Maya.
9. Audun Look Development, 2013
I modeled, textured, rigged and animated the character in Maya and rendered in Mental Ray.
10. Dumi, 2013
I designed the character and modeled in Maya.
11. Dumi Look Development, 2013
I modeled, textured, rigged and animated the character in Maya and rendered in Mental Ray.
12. Little Spark, 2013
I designed the character and modeled in Maya.
13. Little Spark Look Development, 2013
I modeled, textured, rigged and animated the character in Maya and rendered in Mental Ray.