While I think it's important to note that UX is not itself defined by deliverables, in order to communicate the results of UX activities, we need visuals to express these concepts. Here's a few I've made over the years. I've expanded many of these into their own posts.
HealthSparq Pattern Library Design Process
To streamline the design process between the front-end teams, product managers, and UX teams, I ran the internal Pattern Library project and acted as its product manager.
To solve some of the knotty problems of search in the consumer healthcare space, there was a lot of exploration on the design side. As a result, the UX team frequently came up with non-standard design patterns that cost more time to implement, and worse—created non-standard UI patterns that users might find confusing.
To help designers and the UI team streamline pattern-based design and increase their velocity and quality, I built some presentations and content around both the workflow and logic for finding and choosing patterns. Here you can see some of the animated illustrations used in those internal presentations. I also made a few into giant posters that really helped get people together and visualize the process as a whole.
Older works
Some of these date back to the mid-2000s, and I would probably do things a lot differently now. It was a different time with different business models and best practices. But, I learned a lot from these processes, and have improved them along the way.