These are the pages from my 2010 Portfolio. I had to come up with a layout that transfered all works in a congruent form, still I wanted it to be somehow isometric. I just used the texture of the 3D cubes as a selfidefining graphical element as it smears along the edge, because The UVs are still mapped frontal into infinity, but the cubes are volumetric. This concept works very well for all kinds of footage and the looks can be quite suprising.