Seth Groom's profile

ARCURVE Design Fundamentals

We see design frameworks all around us. If it be Google's "Material Design", or Apple's frosted glass simplicity.

Over the past few weeks I've been studying what makes a user interface optically correct. Surprisingly it's not as complicated as we first thought a couple years ago, when everything had a texture and pseudo-realistic forms.

The 2 FUNDAMENTALS of perfect design:
 
THE GOLDEN RATIO
&
CIRCLES
PROJECT QUILL
The idea for a simple text editing program came when I simply wanted to take down a few things on my phone. The stock note applications for Android and iOS take at least a couple of steps before you can actually start typing.

So I designed a program to simplify this all.
The ARCURVE Principle
Using the 2 Fundamentals, I was able to construct a framework design that can be applied to any application.
 
The bottom-most area is where the actions are focused. Where the buttons are placed in the middle to eliminate the frustration if you are a left handed individual. These buttons are the most used functions, and focus of the application.

The middle area is the content division.
 
The top arcurve menu would supply the user with further functions not normally accessed all the time (naming the file, searching for something)
 
These design choices are placed upon a black background, that immediately gives the application depth and purpose.

STRAIGHT TO THE POINT DESIGN.
ARCURVE Design Fundamentals
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ARCURVE Design Fundamentals

The fundamentals of ARCURVE design

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