Rigging Metahuman Assets
About the Project
This video project features an ideal animation of a human, highlighting rigging and skinning techniques. All assets are meticulously modeled in Blender and Maya, with rigging and skinning exclusively done in Maya. Motion capture animation is done through Rokoko Suit along with retargeting in Unreal Engine 5. Rendering leverages Unreal Engine's ray tracing method, ensuring ultra-dynamic lighting. Props are sourced from Quixel Bridge. Video reflects a profound understanding of Metahuman technology, skeleton rigging, and the development of immersive landscapes and environment lighting.