Working on a Hard Surface Model
Hard surface modeling was something I always found challenging a bit. When I tried Modeler for the first time to create something like this, I was positively surprised how easily and fast it went. I created this model using the Clay tool, the Erase and Stamp tool in Modeler. After I exported the model I textured it with Substance 3D Painter and at the end I built and rendered the scene with Substance 3D Stager. The materials I used are from Substance 3D Assets.